Jun 14, 2019
Learn secrets to running better adventures from gaming professionals!
A galaxy of game greats pass on their collective wisdom to make your gaming sessions go gangbusters! Rick Heinz of Geek & Sundry, Jim Lowder of TSR and Chaosium, Pip System lead developer Crystal Mazur, game designer and writer Ray Jenkins, and Ben Riggs of Plot Points gathered before a soldout crowd at C2E2 to share their ideas about how to improve the experience of running a role-playing game.
Ben’s book on RPG theory is finally available for purchase! Encounter Theory lays out Ben's theory of adventure design. It also has 14 playplans to help you design better adventures, and an entire 5E adventure applying his ideas, along with commentary about why he wrote adventure the way he did. Check it out here!
Like Plot Points? Support it on Patreon at the $2 level, and you’ll get a sneak peek into Ben’s book about the sale of TSR to Wizards of the Coast! This chapter concerns TSR West, an effort by TSR to open an LA office devoted to producing comic books, an effort that failed rather impressively. It is the product of a dozen interviews with professionals from comics, gaming, and Hollywood, and as far as I can reckon, it is a tale entirely untold until now.
To let us know what you think about this episode, email us at firstname.lastname@example.org!
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Audio courtesy of 50 Breaks!
Image is courtesy Wizards of the Coast.