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Plot Points

Plot Points has been discussing role-playing games as literature since 2013. The podcast takes a deep dive on the influences, origins, joys, and meaning of tabletop role-playing games. The Plot Points gang talks about new releases, old gems, and speaks with the most influential and exciting creators in the tabletop role-playing game space. 

Find a cool new game, discover a strategy for your home group, or learn a fresh take on the theory of role-playing.

Oct 16, 2020

Lester Smith is a stalwart of GDW and TSR, designer of such games and Dark Conspiracy and Dragon Dice! He has a new game out, D13 which uses a D4 and D10 as the core mechanic. Check the game out here! He also explains how Dragon Dice is actually a sonnet in this interview!

Ben’s book on RPG adventure design, Encounter...

Oct 2, 2020

A role-playing game like no other. In Rest in Pieces you are room-mates with Death! In addition to a story concept never before seen, RiP takes RPG mechanics another step forward, using a block tower with a twist! Check it out on Kickstarter now!

Ben’s book on RPG adventure design, Encounter Theory, is...

Sep 24, 2020

Craig Campbell is an innovative RPG designer whose current Kickstarter, Good Strong Hands, is a game of relationships and fantasy exploration inspired by fictions like The Neverending Story, Labyrinth, and Willow

Ben’s book on RPG adventure design, Encounter Theory, is on DriveThruRPG. Click here to pick up...

Sep 17, 2020

Hear the 1st edition DMG read aloud with RPG academic Scott Bruner and host Ben Riggs! Fifth in a series!

Ben’s book on RPG adventure design, Encounter Theory, is on DriveThruRPG. Click here to pick up this essential volume!

Like Plot Points? Support it on Patreon at the $2 level, and you’ll get a sneak peek into...

Sep 11, 2020

A warlock-based 5E campaign inspired by a heavy metal album? And the album was retooled and recorded by the Budapest Scoring Symphonic Orchestra? Can such a thing be? Hearken to The Red Opera! Inspired by the DiAmorte album of the same name, today we interview game designer Rick Heinz about this eye-and-ear-grabbing